Screen saver progress
The Code Cortex screen saver is coming along better than expected, and if all goes as planned, it should be ready in time for January. It currently renders 87,000 semi-transparent spheres in the form of the Code Cortex cube of neurons comfortably at 20 frames/second (more than a screen saver really needs) and the rendering is done completely on the CPU. It needs a processor that supports SSE3, and I’m running it on one of the two cores of my 1.6GHz CPU (I could have it use multiple threads, but it doesn’t need it right now).
It looks mildly cool right now, but hopefully it will look phenomenal and tax the CPU to the max (possibly both cores) once it’s done, and then the comparison with the C and C++ versions will be well worth while.